Waseem A.
3D Animation | 3D Modeling | Game Artist | 3D Products | Game Pipeline
👉 Hit "Invite to Job” - discuss your Project. 🏅 10+ YEARS OF EXPERIENCE 🏆 Expert in 3D Animation | Rigging Artist | 3D print STL | Game assets | Game Artist | 3D Character Design| Texturing | Full Game Pipeline | Game Cinematic | 3D Products | Architectural Visualization | Product Designing ⭐ Available Full-time (40+ Hours) I am a dedicated 3D Artist, 3D Animator, and Game Artist specializing in high-quality visual production for games, cinematic projects, and immersive experiences. I focus exclusively on the creative and technical art side of production, helping studios and brands build visually stunning, production-ready assets without the overhead of coding. Whether you need a Full Game Pipeline setup, photorealistic 3D Products, or advanced Character Animation, I turn raw concepts into polished, optimized art ready for real-time engines and rendering. 💻 Software & Engine Expertise: ⦿ Autodesk Maya ⦿ Redshift Render ⦿ Unreal Engine ⦿ Unity ⦿ Twinmotion ⦿Adobe Photoshop ⦿ Adobe Illustrator ⦿ Adobe After Effects ⦿ Marmoset Toolbag ⦿ Substance 3D Painter ⦿ 3DVista ⦿ Cascadeur ⦿ Marvelous Designer ⦿ RizomUV ⦿ Blender ⦿ Marionette ⦿ Ornatrix ⦿ KeyShot 🔥 What I Can Do For You: 🎮 Game Art & Pipeline Development ✔️ Game Assets & Props: High-quality, optimized asset creation from scratch. ✔️ Full Game Pipeline: Seamless transition from concept to engine-ready art for Unity, Unreal Engine, Godot, and other 3D gaming engines. ✔️Optimization: Asset Optimization, LOD generation, and Performance Optimization for smooth real-time rendering, including strict optimization for mobile platforms to ensure maximum performance without sacrificing visual quality. ✔️ Pipeline Development: Streamlining the flow of art into real-time engines. 🎬 3D Animation & Motion ✔️ 3D Animator: Specialized in Character Animation, Cinematic Animation, and Game Cinematic production. ✔️ Advanced Techniques: Keyframe Animation, Procedural Animation, Facial Animation, and Physics-based Animation. ✔️ Technical Integration: Motion Capture (Mocap) cleanup, Animation Blending, and configuring State Machines. ✔️ Specialized Animation: Medical Animation, Scientific Visualization, Interactive Simulations, and eLearning / Training Simulations. 🧍♂️3D Modeling, Characters & Products ✔️ 3D Character Artist: Designing compelling characters, including Metahuman and Digital Humans, utilizing industry-leading tools like Character Creator 5 and Headshot 3. ✔️ 3D Modeling: Game Assets & Product Design: Starting with highly optimized, engine-ready 3D models for in-game props, vehicles, and environments. Beyond games, I offer comprehensive industrial design from initial concept modeling to high-fidelity product visualization, creating photorealistic renders for marketing campaigns, e-commerce platforms, and consumer product showcases. ✔️ 3D Print: Creating watertight, production-ready 3D print STL files. 🛠️ Technical Art & Rigging ✔️ Technical Animator & Rigging Artist: Advanced Rigging & Skinning for characters, creatures, and props. ✔️ Technical Rigging: Building robust, animator-friendly control rigs. 🎨 Texturing, Lighting & Look Development ✔️ Surfacing: Expert in Texturing, Shading, and Lighting using PBR workflows. ✔️ Pre-production: Storyboarding and Pre-visualization to establish mood and pacing. 🌐 Immersive Technologies (XR/AR/VR) ✔️ Designing optimized visual assets and environments tailored for VR, AR, XR, and other Immersive Technologies. ✔️ Real-time Rendering utilizing the power of a Real-time Engine. 💡 Why Work With Me? I understand that great 3D art isn't just about looking good; it has to perform perfectly within your specific pipeline. I deliver clean topology, flawless rigs, and engine-ready assets that save your development team time and frustration. 🤝 Let’s collaborate to elevate the visual standard of your next game, cinematic, or product launch. Contact me today to discuss your project needs! 3D Animator | 3D Artist | 3D Modeling | Unity | Unreal Engine | Maya | Rigging | Rigging & Skinning | Animation | Animation Blending | Character Animation | Cinematic Animation | Keyframe Animation | Procedural Animation | Facial Animation | Physics-based Animation | Motion Capture (Mocap) | Technical Animator | Technical Rigging | VR | AR | XR | Real-time Rendering | Real-time Engine | Metahuman | Digital Humans | Medical Animation | Scientific Visualization | Texturing | Shading | Lighting | Substance Painter | After Effects | State Machines | Performance Optimization | Interactive Simulations | eLearning / Training Simulations | Pipeline Development | Asset Optimization | LOD | PBR | Immersive Technologies | Storyboarding | Pre-visualization | Rigging Artist | 3D print STL | Game assets | Game Artist | 3D Character Artist | Full Game Pipeline | Game Cinematic | 3D Products
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $3.1k
Billed in all: $40,395$40k
$382 in the last 6 months
Across 10 contracts
Across 35 contracts
Earnings, last 30 days
Skill rankings: Top 10% in Motion Capture
Ranked by MRR among everyone on Upwork with the skill.
- #4Motion Capture42 freelancers · 🇵🇰 #1Top 10%🇵🇰#1 of 7
- #42Twinmotion256 freelancers · 🇵🇰 #8Top 16%🇵🇰#8 of 21
- #54Animation for Kids394 freelancers · 🇵🇰 #16Top 14%🇵🇰#16 of 81
- #97Lottie522 freelancers · 🇵🇰 #12Top 19%🇵🇰#12 of 77
- #104Game Asset606 freelancers · 🇵🇰 #12Top 17%🇵🇰#12 of 112
- #112AR & VR554 freelancers · 🇵🇰 #16Top 20%🇵🇰#16 of 118
- #1173D Texturing & Lighting593 freelancers · 🇵🇰 #17Top 20%🇵🇰#17 of 116
- #1343D Rigging887 freelancers · 🇵🇰 #14Top 15%🇵🇰#14 of 133