Valerii H.
3D Character Artist | Full pipeline: modeling, texturing, rigging, ani
3D Character Artist with 15+ years of experience in full character pipeline: modeling, sculpting, texturing, rigging, face rigging,creating a complete set of facial blendshapes for various motion capture systems,facial expressions and animation. I create both humanoid and non-humanoid characters β realistic humans, stylized heroes, mascot,fantasy creatures, monsters, animals for games, animated films, VR/AR and Unreal Engine 5. Expert in DAZ Studio, iClone, Character Creator, ZBrush, Blender, 3ds Max, Marvelous Designer and motion capture cleaning. I also optimize topology, UVW and bring AI-generated models (Meshy, Tripo, Hunyuan etc.) to production quality. Clean topology, production-ready assets and fast turnaround guaranteed.