Skip to content
BackNov 7
Chase H.
Upwork badge

Chase H.

Senior Software Engineer | Backend & Networking | Full-Stack | GameDev

I'm Chase, a Senior Software Engineer with 10+ years of experience owning full-stack systems across multiplayer games, cloud backend infrastructure, and developer tooling. At my most recent role, I was the sole engineer accountable for an entire live multiplayer game's technical stack - client systems, dedicated server infrastructure, backend APIs, database architecture, CI/CD pipelines, and live operations - effectively filling six specialized engineering roles simultaneously. I don't just contribute to systems. I own them end-to-end, from initial architecture through production stability and live deployment. My background spans Unity/C#, Azure/AWS, MongoDB/Redis, multiplayer networking, platform integrations (PlayFab, Epic Online Services, Steamworks, Easy Anti-Cheat), and backend API design. I've shipped production systems at Blizzard Entertainment on StarCraft II and led all engineering on a live multiplayer title at tinyBuild. I take on hard problems independently, communicate clearly across technical and non-technical teams, and deliver systems that hold up under real-world load. -------------------- CORE SKILLS -------------------- Programming Languages - C#, Python, TypeScript, C/C++, Lua Application Development (Client & Server) - Unity, React, Next.js, Roblox Studio - Node.js - PlayFab, Epic Online Services, Steamworks, Easy Anti-Cheat, Multiplay - Azure, AWS, MongoDB, Redis Tooling & Automation - Git, SVN - Jenkins, Docker - CI/CD pipelines, build systems, Python workflow automation Collaboration & Problem Solving - End-to-end system ownership - Multiplayer networking and desync debugging - Performance optimization and profiling - Production issue diagnosis across client, server, and backend - Technical leadership and cross-team coordination -------------------- NOTABLE PROJECTS -------------------- Blizzard Entertainment (StarCraft II) - Developed client gameplay features, UI systems, and engine improvements as part of a 2-3 person engineering team - Built and migrated web-based tooling pipelines and Python-automated data migrations for F2P feature rollout - Implemented backend features including CCPA compliance, Premium Arcade, and Twitch integrations - Collaborated cross-team on DeepMind AI integrations, anti-cheat systems, and platform integrations tinyBuild (Live Multiplayer Brawler) - Sole engineer owning the entire technical stack: client systems, dedicated server infrastructure, backend APIs, database, matchmaking, CI/CD, and live operations - Designed and built scalable backend architecture on Azure/AWS using MongoDB and Redis, operating dynamic dedicated servers via Multiplay with A/B deployments - Owned all platform integrations: PlayFab, Epic Online Services, Steamworks, and Easy Anti-Cheat - Directed engineering efforts, mentored teammates, and served as primary technical contact for external teams Contract Work - Multiplayer lobby systems (Steam & LAN matchmaking) - Backend infrastructure and API development - Python tooling, CI/CD pipelines, and codebase refactors - Platform integrations and anti-cheat implementations - Built a Three.js 3D model viewer integration for a client web application content pipeline -------------------- ACCOMPLISHMENTS -------------------- - Owned and operated a complete live multiplayer game backend as a single engineer, covering infrastructure, APIs, database, matchmaking, and server orchestration at production scale. - Designed and implemented A/B deployment strategy for dedicated game servers, minimizing downtime during live updates. - Integrated Easy Anti-Cheat as a shipped production responsibility, protecting a live player base. - Delivered Python-automated data migrations at Blizzard to consolidate expansion content into the base game for StarCraft II's F2P rollout. - Architected backend systems from the ground up that supported a live game through its full production lifecycle. -------------------- EDUCATION -------------------- - B.S. Computer Science in Real-Time Interactive Simulation, DigiPen Institute of Technology - A.S. Computer Science, Highline College

🇺🇸Redmond, United States$65/hr100% JSS5.00 (4)Since Mar 2016

Earnings and projects

MRR
$82

Last 6 months ÷ 6

World#139,759 / 412k
🇺🇸Country#18,902 / 62.1k
Revenue, last 30 days
$0

Last 6 months: $495

Total earnings
$11k

Billed in all: $11k

World#188,242 / 412k
🇺🇸Country#30,224 / 62.1k
Per project
$1.4k

$495 in the last 6 months

World#100,622 / 412k
🇺🇸Country#17,119 / 62.1k
Projects, last 6 months
1
100% fixed0% hourly
World#128,092 / 412k
🇺🇸Country#16,472 / 62.1k
Projects in all
8
63% fixed37% hourly
World#223,560 / 412k
🇺🇸Country#31,849 / 62.1k

Earnings, last 30 days

$11.1kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$10.8k$11.0k$11.2k$11.4kOct 8Oct 23Nov 7

Skill rankings: Top 23% in C

Ranked by MRR among everyone on Upwork with the skill.

  1. #47Lua173 freelancers · 🇺🇸 #7Top 27%
  2. #146Software Debugging409 freelancers · 🇺🇸 #27Top 36%
  3. #288Jenkins1,177 freelancers · 🇺🇸 #13Top 24%
  4. #451C1,974 freelancers · 🇺🇸 #69Top 23%
  5. #521AWS Development1,478 freelancers · 🇺🇸 #52Top 35%
  6. #760Game Development2,586 freelancers · 🇺🇸 #70Top 29%
  7. #874Unity2,992 freelancers · 🇺🇸 #84Top 29%
  8. #1,178C++4,442 freelancers · 🇺🇸 #181Top 27%