Duc Huy T.
Senior Unity Developer | Simulation, Match-3 & Multiplayer Games
Shipped Neopets: Tales of Dacardia (10K+ on Google Play), Neopets Companion App (10K+), Neopets: Faerie Fragments (match-3) and My Neighbor Alice, a multiplayer 3D farming MMORPG. 10+ years in Unity, Top Rated, 100% Job Success, 1,057 hours on Upwork. I build games only: simulation and casual games, match-3 and puzzle, and real-time multiplayer — on mobile, WebGL and desktop. WHAT I BUILD - Simulation & tycoon/idle: farming, pet care, life sim, town building, crafting, decorating, economy and progression balancing, save systems - Match-3 & puzzle: board logic, boosters, level flow, difficulty curves, narrative campaigns - Multiplayer & real-time: Unity networking with Photon, Colyseus and WebSocket; shared-world gameplay, co-op, PvP and real-time sync - Known IPs & live games: new features, seasonal content, live-ops support, ports and reskins inside an existing codebase - HTML5 casual games and playable ads for browser and ad networks - Lua game scripting for gameplay logic and content tooling, with my game-development team PROOF PER SERVICE - Simulation: Neopets: Tales of Dacardia (World of Neopia, Neopets IP) — island building and town restoration, crafting, Neohome building and decorating, pet customisation and story quests. 10K+ downloads on Google Play. - Live game on a known IP: Neopets Companion App — pet care and feeding, inventory, daily games (wheels, scratchcards, fishing) and mini-games synced to the player's Neopets account with NeoPass login. 10K+ downloads on Google Play. - Match-3: Neopets: Faerie Fragments — match-3 puzzle levels woven into a narrative campaign on the Neopets IP. - Multiplayer sim: My Neighbor Alice (Chromaway) — Unity client and online systems for a 3D farming and life-sim world shared by many players. - Mobile sports: Ultimate Goals — Unity football game for iOS and Android. - Upwork track record: Top Rated, 100% Job Success, 18 jobs, 1,057 hours, with repeat clients rehiring me for ongoing work. HOW I WORK - You tell me the goal, I come back with a technical approach, milestones and a fixed quote — usually within a few hours (GMT+7, overlapping EU mornings and US evenings). - I work in small milestones with a playable build at each one, so you always see the game, not a status report. - Maintainable C#, scalable architecture, asset bundles, CI/CD and automated Unity builds, plus clear handover notes, so the game is easy to extend after launch. - Three starting points, all fine: a blank page (concept to launch), a game already in development, or an existing codebase I take over and stabilise. - Unity for iOS, Android, WebGL and desktop; 2D and 3D gameplay, shaders, and game-service integration. - I'm backed by UniqTech, my 11-person studio — when a project needs art, UI/UX or a second engineer, I can scale from a single specialist to a dedicated team on the same contract. GOOD FIT FOR - Studios and publishers with a live game or a licensed IP who need a senior Unity dev who can ship inside an existing codebase - Founders building a simulation, farming, pet, tycoon/idle, merge or match-3 game from prototype to store - Teams adding multiplayer, real-time sync or shared-world gameplay to an existing Unity game Message me with your genre, platform and timeline. I'll reply with a technical approach, a milestone plan and a fixed quote. If you'd like to start small, pick one of my fixed-price projects below and we'll go from there.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $8.8k
Billed in all: $35,202$35k
$8.8k in the last 6 months
Across 20 contracts
Earnings, last 30 days
Skill rankings: Top 7% in Socket Programming
Ranked by MRR among everyone on Upwork with the skill.
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