Matt K.
Screenwriter, Game Writer, Narrative Designer
I write screenplays, treatments, series bibles, and documentary scripts, and I design branching game narratives where player choices truly matter. My background in psychology and cognitive science helps me build character‑driven stories with clear structure and a tight integration between narrative and gameplay. Games & Interactive – Lead Writer & Narrative Designer on NEM: Recall (visual novel, release Feb 2026): characters, worldbuilding, story outlines, and serialized episode scripts. – Writer & Narrative Designer for a fantasy visual novel: designed characters and plot, wrote dialogues, and implemented them in Unity Dialogue System in collaboration with art and game design teams. – Freelance Narrative Designer on multiple titles: plot for a VR space‑exploration demo, worldbuilding and lore for an Arabian‑mythology ARPG, and worldbuilding for a fantasy TCG. Screenwriting & Documentary – Screenplays, treatments, and series bibles for films and TV concepts. – Documentary and YouTube scripts, combining narrative drive with clear exposition. – Writer for Witcher School LARP: designed characters and backstories for an international live‑action game. How I work – Collaboration: used to working with directors, producers, and art/game design teams using Jira, ClickUp, Miro, and Git. – Visual storytelling: I favor “show, don’t tell”, using actions, images, and visual metaphors rather than exposition. – Structure: I treat stories as complex systems – planned for clarity and consistency across long‑form narratives. Training – Story Masterclass at StoryAcademy (screenwriting for film & TV: feature script, series bible, pilot). – Storylab.Pro one‑year screenwriting course + writers’ room practice on a series bible and pilot. – Narrative Designer course at SKVOT (characters, worldbuilding, dialogues, GDD).