Maksym C.
Lead/Senior 3D Character Animator | Rigging, Motion Capture
Lead/Senior 3D Character Animator with 10+ years of experience in games, specializing in character and creature animation, cinematic/cutscene work, and motion-capture clean-up in Autodesk Maya and 3ds Max. I've contributed to shipped and in-development titles including Warhammer 40,000: Space Marine 2, Wasteland 3, HumanKind, and Angry Birds Legends - handling everything from in-game cinematics and dialogue scenes to gameplay animation and advanced character rigging/skinning. What I bring to your project: • Character & creature animation with strong weight, timing, and body language • Advanced skeleton rigging & skinning • Motion-capture clean-up and polish • Comfortable adapting across stylized, cartoon, and realistic pipelines • Clear communication and fast turnaround based on feedback Tools: Autodesk Maya (advanced), 3ds Max (advanced), Unreal Engine (working knowledge), Autodesk MotionBuilder. Let's talk about your project - happy to review references or discuss a test shot before we start.
Earnings and projects
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Earnings, last 30 days
No data since Nov 5, 2026.