Lahiru W.
Senior Unreal Engine Developer | C++ Gameplay, GAS, UI, Multiplayer
I help build production-ready Unreal Engine gameplay systems, multiplayer features, UI, dedicated servers, and polished in-engine experiences. With 8+ years of Unreal Engine experience, I focus on strong technical execution, clean gameplay architecture, and reliable systems that can scale from prototype to production. What I can help with: - Unreal Engine 4/5 gameplay programming - Gameplay Ability System implementation - C++ gameplay systems and Blueprint integration - Gameplay Framework architecture - Multiplayer replication and server-authoritative gameplay - Dedicated server setup and online multiplayer features - Player abilities, combat systems, weapons, progression, and interaction systems - State Tree, AI behavior, NPC logic, and gameplay decision systems - Common UI, UMG, HUDs, menus, and UMG ViewModel/MVVM workflows - Animation integration, input systems, and responsive character mechanics - Performance optimization, debugging, profiling, and gameplay polish - Turning game ideas into playable, testable, production-ready systems - Publish games on Steam via Steamworks My Approach: Understand the gameplay vision โ define core mechanics โ plan the gameplay architecture โ build clean C++ systems โ expose designer-friendly Blueprint workflows โ implement multiplayer/replication โ integrate UI and animation โ test โ optimize โ polish. My game development background includes multiplayer shooters, dark-fantasy MMORPG systems, VR/PC military simulation, serious games, open-world action RPG work, and Unreal Engine game jam projects. โ Why clients work with me: ๐ฎ Strong Unreal Engine gameplay programming background โ๏ธ Gameplay Ability System experience for abilities, combat, effects, and progression ๐ Multiplayer framework, replication, RPCs, and dedicated server experience ๐ง Gameplay Framework architecture with clean, maintainable C++ systems ๐ค State Tree, AI behavior, interaction systems, and gameplay logic ๐ฅ๏ธ Common UI, UMG, HUDs, menus, and ViewModel-based UI workflows ๐งช Performance-focused development, debugging, testing, and optimization ๐ Able to prototype quickly while keeping production quality in mind Tech Stack: - Engine: Unreal Engine 5, Unreal Engine 4, C++, Blueprints - Gameplay: Gameplay Ability System, Gameplay Framework, Enhanced Input, Animation Blueprints, Data Assets, Asset Manager - Multiplayer: Replication, RPCs, server-authoritative gameplay, dedicated servers, matchmaking, online systems - UI: Common UI, UMG, UMG ViewModel, MVVM, HUDs, menus, player feedback systems - AI: State Tree, Behavior Trees, Blackboard, EQS, AI Perception, NPC systems - Platforms/Tools: Steam, PlayFab, Perforce, Git, Unreal Insights, Visual Studio, Rider If your project needs an Unreal Engine Developer for gameplay systems, GAS, multiplayer, dedicated servers, C++ architecture, UI, AI, combat, or production-ready gameplay implementation, I can help you design it properly and build it into a polished working game.