Per S.
Senior Unity Game Developer | Mobile, PC, AR/VR & Multiplayer Games
15 years in the business. 50+ shipped titles. If you need a Full-Cycle Unity developer who can take your game from concept to the App Store or Steam without babysitting or budget blowouts, then keep reading. I've built games across every major platform: iOS, Android, PC, Console, and AR/VR. My work spans casual mobile hits, real-time multiplayer experiences, and immersive AR/VR applications. I don't just write code, I architect systems that scale, perform, and actually ship. What you get when you hire me: 🎮 Full-Cycle Game Development — GDD and architecture through QA-ready build. I've managed solo and collaborative pipelines for indie studios and funded startups alike. 📱 Cross-Platform Mastery — Native-feeling mobile games on iOS/Android (optimized for low-end devices), polished PC/Console builds, and immersive AR/VR/XR apps. One developer, every platform. ⚙️ Advanced C# & Clean Systems Architecture — No spaghetti code. Ever. Custom editor tooling, scalable game systems, data-driven design, and robust save/load frameworks. 🌐 Multiplayer & Real-Time Networking — Photon, Mirror, Unity Netcode, and custom solutions. Lobbies, matchmaking, lag compensation, and sync — built and shipped in production games. ✨ Shaders, VFX & Graphics — Custom HLSL/ShaderGraph, particle systems, and post-processing. I've transformed visually flat prototypes into games that look the part. 🚀 Performance Optimization — I've rescued games running at 20fps on mobile and brought them to 60fps. Profiling, draw call reduction, batching, memory management — I know where the leaks are. 🎨 UI/UX for Games — Intuitive menus, in-game HUDs, and polished UI flows built with Unity UI & UI Toolkit. Players shouldn't notice the UI. That's the goal. 🏪 Store Publishing — Full submission pipeline: App Store (Apple) and Steam. Metadata, certificates, build configurations, and submission handled. I take a limited number of projects at a time so every client gets focused attention, not a ticket queue. Best fit for clients who: ✔ Have a clear vision and need a technical expert to execute it precisely ✔ Are building something serious — indie studio, funded startup, or established company ✔ Value clean communication, milestone delivery, and zero surprises over cheap shortcuts Send me a message with your project brief. I respond within a few hours and can jump on a quick call to scope your project for free.
Earnings and projects
Last 6 months ÷ 6 months active (since May 2026)
Last 6 months: $2.3k
Billed in all: $2,492$2.5k
$781 in the last 6 months
Across 4 contracts
Across 5 contracts
Earnings, last 30 days
Skill rankings: Top 16% in 3D Game Art
Ranked by MRR among everyone on Upwork with the skill.
- #17In-Game Advertising98 freelancers · 🇺🇸 #4Top 17%🇺🇸#4 of 4
- #46Game Design Document260 freelancers · 🇺🇸 #4Top 18%🇺🇸#4 of 27
- #65AR & VR Development278 freelancers · 🇺🇸 #5Top 23%🇺🇸#5 of 19
- #79PC Game296 freelancers · 🇺🇸 #3Top 27%🇺🇸#3 of 9
- #79Game Mechanics286 freelancers · 🇺🇸 #8Top 28%🇺🇸#8 of 24
- #89Game Prototype325 freelancers · 🇺🇸 #5Top 27%🇺🇸#5 of 21
- #89Multiplayer293 freelancers · 🇺🇸 #4Top 30%🇺🇸#4 of 13
- #145Mobile Game Development568 freelancers · 🇺🇸 #12Top 26%🇺🇸#12 of 29