Muhammad Mobeen M.
Graphics Programmer/Researcher
I am a hardcore graphics programmer around 16 years of experience. I have served at the Institute for Infocomm Research (I2R), a division of A-Star Singapore as a research and development scientist in the areas of computer graphics and animation. My research interests include GPU-based volumetric rendering techniques, GPU technologies, real-time soft body physics, real-time dynamic shadows, real-time collision detection and response, and hierarchical geometric data structures. I am also the author of the OpenCloth project, which implements various cloth simulation algorithms in OpenGL. My blog lists a lot of useful graphics tips/tricks and is being frequented by a lot of computer graphics enthusiasts.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $11,659$12k
Across 13 contracts