Arslan A.
Senior Unity Developer | C# Gameplay | Mobile & PC Games
I’m a Senior Unity Developer specializing in C# gameplay programming, mobile game development, and PC games. I build gameplay systems, fix bugs, and optimize Unity projects for Android, iOS, PC, and WebGL. I’ve been developing games since 2016 and am Top Rated on Upwork with $70K+ earned. My experience covers released mobile games, gameplay architecture, AI and combat systems, performance optimization, and hands-on technical leadership. HOW I CAN HELP • Unity 2D & 3D Game Development — develop playable prototypes, implement features, and extend existing games. • C# Gameplay Programming — build player controls, interaction systems, physics-based mechanics, and reusable gameplay components. • AI & NPC Behavior — develop enemy behavior and connect AI with combat and interaction systems. • Weapons & Combat Systems — implement weapons, combat mechanics, and responsive gameplay feedback. • Game Progression & Economy — develop progression systems, balance gameplay loops, and support mobile game monetization. • Unity UI & Game Feel — implement menus, HUDs, gameplay interfaces, input feedback, and responsive interactions. • Performance Optimization — profile projects, investigate performance bottlenecks, and improve gameplay performance across target devices. • Bug Fixing & Code Reviews — diagnose gameplay issues, review C# code, and improve project stability and maintainability. • Mobile Game Monetization — integrate in-app purchases and advertising into Android and iOS games. • Cross-Platform Development — adapt Unity projects for mobile, PC, and WebGL. • Technical Leadership — review architecture, plan milestones, and coordinate development while remaining hands-on with programming. • Release & Ongoing Development — prepare mobile releases, implement updates, and improve existing games. TECHNICAL SKILLS Core Development: Unity Engine • C# • Unity 2D & 3D • Gameplay Programming • Gameplay Architecture • Game Prototyping • Physics-Based Gameplay Gameplay Systems: Player Controls • AI & NPC Behavior • Weapons & Combat • Interaction Systems • Progression Systems • Game Economy • Game UI • Gameplay Balancing Rendering & Performance: Unity HDRP • Unity URP • Addressables • Performance Profiling • Cross-Platform Optimization • Bug Fixing • Code Reviews Mobile & Production: Android • iOS • PC • WebGL • In-App Purchases • In-Game Advertising • Third-Party Integrations • Release Preparation • Technical Planning My released mobile portfolio includes Snowball Race, Hide & Seek, and Glitter Color By Number. My work spans hybrid-casual games, puzzle games, simulations, and action gameplay. Alongside development, I lead a five-person remote Unity team and work across gameplay, optimization, and release delivery. HOW WE CAN WORK TOGETHER We can begin with a focused review of your goals and current project, agree on a milestone with clear acceptance criteria, and use playable builds to review progress. Changes in scope can be discussed before expanding the work, with source code and handover notes included in the agreed deliverables. Send me your game concept or the issue you need solved, your target platform, and the current state of the project. We can define a clear first milestone.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $75,850$76k
Across 23 contracts