Cihan T.
Senior Game Artist & Technical Artist
I bridge art, design, and technology to turn creative vision into optimized, functional systems. I deliver: High-performance environments that look stunning and run smoothly. I solve the gap between what designers want and what tech can handle. - Environment & World Building: Procedural systems that automate level creation. Stylized or realistic, built fast, optimized tight. - Performance Solutions: Profile bottlenecks, fix them. Shader optimization, lighting efficiency, and memory reduction without visual loss. - Pipeline Tools: Custom Unity scripts that eliminate repetitive work. Batch processing for compression, LODs, and texture baking. The Result: - Your team moves faster. Your game runs better. The gap between concept and execution disappears. - I don't just make things pretty, I make them work. Let's build something efficient.