Cihan T.
Senior Game Artist & Technical Artist
I bridge art, design, and technology to turn creative vision into optimized, functional systems. I deliver: High-performance environments that look stunning and run smoothly. I solve the gap between what designers want and what tech can handle. - Environment & World Building: Procedural systems that automate level creation. Stylized or realistic, built fast, optimized tight. - Performance Solutions: Profile bottlenecks, fix them. Shader optimization, lighting efficiency, and memory reduction without visual loss. - Pipeline Tools: Custom Unity scripts that eliminate repetitive work. Batch processing for compression, LODs, and texture baking. The Result: - Your team moves faster. Your game runs better. The gap between concept and execution disappears. - I don't just make things pretty, I make them work. Let's build something efficient.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $26k
Billed in all: $99,844$100k
$8.6k in the last 6 months
Across 4 contracts
Across 24 contracts
Earnings, last 30 days
Skill rankings: #1 in 1 skill of 15
Rarest: top 0.99% in Substance Painter, of 1,007. Ranked by MRR among everyone on Upwork with the skill.
- Worldbuilding69 freelancers · 🇹🇷 #1Top 1%🇹🇷#1 of 5
- Narrative263 freelancers · 🇹🇷 #1Top 1%🇹🇷#1 of 3
- #9Game Asset606 freelancers · 🇹🇷 #1Top 1%🇹🇷#1 of 13
- #10Substance Painter1,007 freelancers · 🇹🇷 #1Top 0.99%🇹🇷#1 of 43
- #12Interactive Design331 freelancers · 🇹🇷 #1Top 4%🇹🇷#1 of 6
- #17Autodesk Maya1,468 freelancers · 🇹🇷 #1Top 1%🇹🇷#1 of 31
- #19Game Art1,217 freelancers · 🇹🇷 #1Top 2%🇹🇷#1 of 29
- #41Game Design2,110 freelancers · 🇹🇷 #2Top 2%🇹🇷#2 of 49