Dushko A.
3D Artist | Modeling | Vehicles | Hard surface | Game Ready | 3D
โญ Top-Rated Plus | โญ 100% Job Success | โญ 190+ Successful Projects I am a Senior 3D Artist specializing in AAA vehicle modeling, game-ready hard-surface assets, Unreal Engine optimization, and photoreal automotive visualization. As an Autodesk Maya Certified Artist with over 10 years of experience in the CG industry, I deliver production-ready assets built for real-world pipelines. My experience spans AAA racing development as a Senior Vehicle Artist at RaceRoom, current vehicle asset production for Drive Beyond Horizons, digital twin automotive development for Banzai Collection, and cinematic hypercar production for Genesis Magmaโs WEC racecar. I understand the technical bridge between a detailed concept and a fully optimized asset ready for production from high-poly modeling and UV workflows to PBR texturing, rendering, and engine integration. ๐ ๐ ๐๐ผ๐ฟ๐ฒ ๐ฆ๐ฒ๐ฟ๐๐ถ๐ฐ๐ฒ๐: - ๐๐๐ ๐ฉ๐ฒ๐ต๐ถ๐ฐ๐น๐ฒ & ๐๐ฎ๐ฟ๐ฑ-๐ฆ๐๐ฟ๐ณ๐ฎ๐ฐ๐ฒ ๐ ๐ผ๐ฑ๐ฒ๐น๐ถ๐ป๐ด: Specialized Sub-D workflows with clean topology and optimized poly counts. - ๐๐ง๐-๐ญ๐จ-๐๐ง๐ ๐๐ฎ๐ญ๐จ๐ฆ๐จ๐ญ๐ข๐ฏ๐ ๐๐ข๐ฌ๐ฎ๐๐ฅ๐ข๐ณ๐๐ญ๐ข๐จ๐ง: Photorealistic rendering and lighting for product showcases and marketing. - ๐๐๐๐ฅ-๐๐ข๐ฆ๐ ๐๐ฉ๐ญ๐ข๐ฆ๐ข๐ณ๐๐ญ๐ข๐จ๐ง: Expert-level mastery of Lumen and Nanite for UE5, ensuring your assets look stunning without breaking the frame rate. - ๐๐๐๐ก๐ง๐ข๐๐๐ฅ ๐๐ง๐ ๐ข๐ง๐๐๐ซ๐ข๐ง๐ & ๐๐๐ฏ๐๐ซ๐ฌ๐ ๐๐ง๐ ๐ข๐ง๐๐๐ซ๐ข๐ง๐ : 3D scan cleanup, CAD-based workflows (AutoCAD/Fusion360), and STP/STL conversions for physical prototyping and molding. ๐ ๐ ๐ง๐ผ๐ผ๐น๐ธ๐ถ๐: Autodesk Maya | Blender | Unreal Engine 5 | Unity | Substance 3D Painter | KeyShot | V-Ray | Arnold | Corona | Cycles ๐จ ๐๐ ๐ฝ๐ฒ๐ฟ๐๐ถ๐๐ฒ ๐ถ๐ป: โข Sub-D & Hard-Surface Modeling for AAA Vehicle Assets โข UDIM PBR Texturing Workflows & UV Mapping โข Product Rendering & Photorealistic Visuals โข Real-Time Cinematics, Lumen & Nanite Optimization โข 3D Printable STP/STL Conversion, 3D Scanning Cleanup, and Reverse Engineering โข CAD-Based Workflows (AutoCAD, Fusion360) & Prototyping Readiness ๐ ๐ฆ๐ผ๐ณ๐ ๐ฆ๐ธ๐ถ๐น๐น๐ & ๐๐ผ๐น๐น๐ฎ๐ฏ๐ผ๐ฟ๐ฎ๐๐ถ๐ผ๐ป โTimely communication & clear deliverables โAssets optimized for purpose (render, real-time, or manufacturing) โCollaborative approach - your vision first ๐ Trusted by 180+ clients worldwide, including long-term collaborations with AAA game developers, automotive companies, and technology studios. ๐ช๐ต๐ ๐๐ผ๐ฟ๐ธ ๐๐ถ๐๐ต ๐บ๐ฒ? My goal is simple: deliver production-ready assets without unnecessary iterations. Having worked as a Senior AAA Vehicle Artist, I understand the requirements behind professional pipelines from clean topology and UV optimization to PBR materials, real-time performance, and engine integration. I don't just create visually impressive models, I create assets that are built for their final purpose, whether that is a game, cinematic, simulation, marketing visualization, or manufacturing workflow. Clear communication, reliable delivery, and technical problem-solving are what keep my clients returning for long-term collaborations. Kind regards, Dushko Avramovski