Dushko A.
Senior 3D Vehicle Artist | Automotive 3D Modeling & Game Assets
⭐ Top-Rated Plus 1% on UpWork | ⭐ 100% Job Success | ⭐ 200+ Successful Projects I build production-ready 3D vehicles for Unreal Engine and Unity, with clean topology, optimized UVs, PBR materials, and LODs. I create accurate automotive assets from concepts, CAD, scans, or reference. As Senior 3D Artist I create game production-ready 3D vehicle assets for AAA games, automotive CGI, cinematics, and real-time experiences built from concept, CAD, scans, or reference. My background includes developing vehicles at RaceRoom racing simulation, digital twins for Banzai Collection, fully developed 3D vehicles for Drive Beyond Horizons, and automotive clay 3D modeling work for Obsidian on their Genesis Magma’s WEC cinematic.. What I can deliver: • AAA game-ready vehicles: clean topology, UVs, PBR textures, LODs, and engine-ready assets • Photoreal automotive CGI: product renders, hero visuals, configurator-ready assets, and cinematics • CAD and scan cleanup: turning messy source data into accurate, usable production assets 𝗠𝘆 𝗖𝗼𝗿𝗲 𝗦𝗲𝗿𝘃𝗶𝗰𝗲𝘀: - 𝗔𝗔𝗔 𝗩𝗲𝗵𝗶𝗰𝗹𝗲 & 𝗛𝗮𝗿𝗱-𝗦𝘂𝗿𝗳𝗮𝗰𝗲 𝗠𝗼𝗱𝗲𝗹𝗶𝗻𝗴: Specialized Sub-D workflows with clean topology and optimized poly counts. - 𝐄𝐧𝐝-𝐭𝐨-𝐄𝐧𝐝 𝐀𝐮𝐭𝐨𝐦𝐨𝐭𝐢𝐯𝐞 𝐕𝐢𝐬𝐮𝐚𝐥𝐢𝐳𝐚𝐭𝐢𝐨𝐧: Photorealistic rendering and lighting for product showcases and marketing. - 𝐑𝐞𝐚𝐥-𝐓𝐢𝐦𝐞 𝐎𝐩𝐭𝐢𝐦𝐢𝐳𝐚𝐭𝐢𝐨𝐧: Expert-level mastery of Lumen and Nanite for UE5, ensuring your assets look stunning without breaking the frame rate. - 𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐢𝐧𝐠 & 𝐑𝐞𝐯𝐞𝐫𝐬𝐞 𝐄𝐧𝐠𝐢𝐧𝐞𝐞𝐫𝐢𝐧𝐠: 3D scan cleanup, CAD-based workflows (AutoCAD/Fusion360), and STP/STL conversions for physical prototyping and molding. 𝗠𝘆 𝗧𝗼𝗼𝗹𝗸𝗶𝘁: Autodesk Maya | Blender | Unreal Engine 5 | Unity | Substance 3D Painter | KeyShot | V-Ray | Arnold | Corona | Cycles 🎨 𝗘𝘅𝗽𝗲𝗿𝘁𝗶𝘀𝗲 𝗶𝗻: • Sub-D & Hard-Surface Modeling for AAA Vehicle Assets • UDIM PBR Texturing Workflows & UV Mapping • Product Rendering & Photorealistic Visuals • Real-Time Cinematics, Lumen & Nanite Optimization • 3D Printable STP/STL Conversion, 3D Scanning Cleanup, and Reverse Engineering • CAD-Based Workflows (AutoCAD, Fusion360) & Prototyping Readiness 📌 𝗦𝗼𝗳𝘁 𝗦𝗸𝗶𝗹𝗹𝘀 & 𝗖𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻 ✔Timely communication & clear deliverables ✔Assets optimized for purpose (render, real-time, or manufacturing) ✔Collaborative approach - your vision first 💎 Trusted by 200+ clients worldwide, including long-term collaborations with AAA game developers, automotive companies, and technology studios. 𝗪𝗵𝘆 𝘄𝗼𝗿𝗸 𝘄𝗶𝘁𝗵 𝗺𝗲? My goal is simple: deliver accurate, reliable assets that fit your pipeline from the first handoff. Having worked as a Senior AAA Vehicle Artist, I understand the requirements behind professional pipelines from clean topology and UV optimization to PBR materials, real-time performance, and engine integration. I don't just create visually impressive models, I create assets that are built for their final purpose, whether that is a game, cinematic, simulation, marketing visualization, or manufacturing workflow. Clear communication, reliable delivery, and technical problem-solving are what keep my clients returning for long-term collaborations.