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Maksym P.
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Maksym P.

Senior 3D Artist | Game Assets, Digital Sculpting & 3D Printing

I create production-ready 3D assets for games, tabletop projects, collectibles, 3D printing, and manufacturing. I am a Senior 3D Artist and Digital Sculptor with 10 years of experience. My main focus is sci-fi, fantasy,cute-cartoon, horror, and post-apocalyptic art, including characters, creatures, weapons, props, miniatures, vehicles, and environments. I work in both realistic and stylized styles and can handle either a complete production pipeline or a specific stage of development. Game Art and Real-Time Assets • Characters, creatures, weapons, props, vehicles, and environment assets • High-poly sculpting and hard-surface modeling • Retopology, clean topology, UV mapping, baking, and PBR texturing • Animation-ready and game-ready models • Asset preparation and integration for Unity and Unreal Engine • PC, console, mobile, VR/AR, and tabletop game production 3D Printing, Miniatures, and Manufacturing • Miniatures, collectibles, statues, toys, product models, and prototypes • Models prepared for FDM, SLA/resin, and SLS printing • Model splitting, keyed joints, pegs, connectors, and assembly systems • Wall thickness, tolerances, hollowing, drainage, and geometry cleanup • Production-ready STL, OBJ, STEP, and source files • Experience creating models for tabletop games, ceramics, manufacturing, and physical products Additional 3D Services • Character, creature, environment, and prop concept development • CAD and hard-surface modeling • Product visualization and photorealistic rendering • Cleanup, optimization, or reconstruction of existing and AI-generated 3D models • Preparing assets for animation, presentation, or production I have worked with international game studios, tabletop companies, product designers, manufacturers, and independent creators. My experience includes game production, VR projects, collectible miniatures, ceramic products, prototypes, and long-term asset development. Software ZBrush, Blender, Maya, 3ds Max, Plasticity, Fusion 360, Rhino, RizomUV, Substance Painter, Substance Designer, 3DCoat, Photoshop, KeyShot, V-Ray, Unity, and Unreal Engine. You can expect clear communication, reliable delivery, organized source files, and models built around the actual technical requirements of your project. Feel free to contact me with your concept, references, technical specifications, or existing files, and I will suggest the most practical production approach.

🇺🇦Lviv, Ukraine$32/hr100% JSS4.87 (29)Since Apr 2017

Earnings and projects

MRR
$582

Last 6 months ÷ 6

World#71,627 / 412k
🇺🇦Country#2,862 / 14.3k
Revenue, last 30 days
$0

Last 6 months: $3.5k

Total earnings
$66k

Billed in all: $67k

World#59,906 / 412k
🇺🇦Country#3,669 / 14.3k
Per project
$1.2k

$1.2k in the last 6 months

World#111,870 / 412k
🇺🇦Country#5,273 / 14.3k
Projects, last 6 months
3
33% fixed67% hourly
World#66,481 / 412k
🇺🇦Country#2,681 / 14.3k
Projects in all
56

Across 60 contracts

70% fixed30% hourly
World#54,552 / 412k
🇺🇦Country#2,560 / 14.3k

Earnings, last 30 days

$66.8kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$65k$66k$67k$68kOct 8Oct 23Nov 7

Skill rankings: Top 10% in Character Design

Ranked by MRR among everyone on Upwork with the skill.

  1. #43D Coat25 freelancers · 🇺🇦 #2Top 16%
  2. #26Texturing & Shading130 freelancers · 🇺🇦 #3Top 20%
  3. #45UV Mapping329 freelancers · 🇺🇦 #8Top 14%
  4. #953D Sculpting743 freelancers · 🇺🇦 #16Top 13%
  5. #115Substance Painter1,007 freelancers · 🇺🇦 #11Top 11%
  6. #149Pixologic Zbrush1,170 freelancers · 🇺🇦 #21Top 13%
  7. #153Autodesk Maya1,468 freelancers · 🇺🇦 #21Top 10%
  8. #317Unreal Engine2,130 freelancers · 🇺🇦 #30Top 15%