Mahmoud M.
3js, Unity, Unreal Engine Environment Artist & Technical 3D Developer
7+ years of experience in 3D modeling, environment creation, lighting, and real-time development using Unreal Engine and Unity. I deliver high-quality, optimized visuals for games, applications, simulations, and architectural projects. What I do best: 🔹 Environment Art — Realistic, stylized, or procedural worlds 🔹 3D Modeling — Hard surface, props, vehicles, real estate assets 🔹 Lighting — Cinematic and real-time lighting for games and apps 🔹 Optimization — LODs, atlasing, baking, performance tuning 🔹 Unreal Engine & Unity Development — Interactivity, shaders, blueprints, C# 🔹 Pipeline Expertise — High-to-low pipeline, texturing, PBR workflows 🔹 Industry Experience (Architecture & Real Estate, Technical product Visualization, Automotive, Educational apps & Training simulations ) I handle the full process: concept → modeling → lighting → integration in Unreal/Unity → optimization → final testing. My focus is always quality, performance, and clean workflows that deliver results fast. If you need someone who understands both art and development, and can take your idea from concept to a fully polished scene or interactive experience — I’m here to help. 📩 Feel free to message me. I’d love to learn more about your project and see how we can work together.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $2,087$2.1k