Matthew R.
Audio Producer | Sound Designer | Composer
I’m a sound designer, composer and audio producer creating music, sound effects and interactive audio for games, apps and digital experiences. I can help with: • Game sound effects and cohesive audio palettes • Original music, loops and adaptive soundtracks • FMOD, Wwise and Unity audio implementation • UI sounds and player feedback • Ambience, foley and field recording • Dialogue editing, restoration and VO processing • Podcast and long-form audio • Product alerts and functional interface audio Over the past five years, I’ve worked across indie games, mobile apps, wellbeing platforms and medical technology—from unsettling horror ambience and responsive gameplay systems to warm UI sounds, guided audio and alerts for enormous robotic medical equipment. In games, I’ve led audio on Castle of Blackwater and contributed music, sound design and implementation to Rocket Shipment and Bag of Dreams. I like getting involved while audio can still influence the experience, rather than arriving at the end and being asked to “put some sounds on it, lol...” I work with Ableton Live, Reaper, Logic Pro, iZotope RX, FMOD, Wwise and Unity, from initial audio direction and asset creation through to implementation, organisation and testing. I also love incorporating hardware synths and original recordings wherever I can. This often involves enthusiastically twiddling knobs until something goes bleep, bloop or makes me rip my headphones off in panic. Occasionally, it’s exactly what the project needed. Outside games, I somehow attract a lot of wellness content. I’ve produced guided and long-form audio for SenseForge, GetAhead, HealAble Minds and Dr Roy Martina, focusing on dialogue editing, pacing and comfortable listening experiences. You might imagine me editing in complete tranquillity, surrounded by candles and singing bowls. In reality, I swear at tiny mouth noises just as much as I do on every other project. Before freelancing, I taught music production at colleges across the UK and ran extra-curricular workshops in game audio and sound for film. It still shapes how I work: collaboratively, clearly and without assuming everyone wants a 20-minute explanation of middleware. I won’t claim revolutionary ears or emotionally intelligent sound waves. What I will do is become genuinely invested in your project, obsess over the details and care about the result far more than is probably healthy. There may also be some light ceremonial chanting performed in the project’s honour.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $3.1k
Billed in all: $12,882$13k
$205 in the last 6 months
Across 16 contracts
Across 32 contracts
Earnings, last 30 days
Skill rankings: Top 10% in Music Composition
Ranked by MRR among everyone on Upwork with the skill.
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