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Ruslan A.

Ruslan A.

Senior 3D Artist | Photogrammetry Specialist & Technical Pipeline Lead

Senior 3D Artist | Photogrammetry Specialist & Technical Pipeline Lead Hello! I am a senior 3D artist and technical pipeline lead with over a decade of hands-on experience in high-end 3D asset creation, photogrammetry processing, and advanced VFX/game pipelines. Throughout my career, I have collaborated with industry pioneers—including training under Lee Perry-Smith (Infinite Realities) on cutting-edge facial scan processing and multi-expression digital doubles (e.g., 16-expression sets for Julia Stiles), and working closely with photogrammetry expert Vlad Kuzmin with early access to RealityCapture testing builds. Key Production Highlights & Enterprise Experience: R&D & High-End Human Scans (Japan / CHP & CyberAgent Group): Processed and cleaned up 400+ high-resolution body and facial scans, integrating multi-displacement maps onto MetaHuman-based topologies with deep knowledge of ethnic facial nuances (Asian vs. European features). Digital Doubles & Facial R&D (IR / Infinite Realities & Scanlab): Delivered complex multi-expression digital doubles, worked extensively with Wrap4D, and optimized assets for full-color 3D printing and international VFX pipelines. VFX Asset Re-creation & CAD-to-Quad (Frame48): Recreated ultra-detailed physical props (down to individual threads) and built rapid automated methods to convert messy, multi-polygon CAD data into clean, animation-ready quad topologies. Advanced Scan & Color Pipelines (The Scan Track): Handled raw photogrammetry data using camera positions, undistorted references, ACES color profiles, and advanced texturing in MARI. Workflow Automation: Leveraging custom Python and batch scripting to automate repetitive tasks, multi-LOD generation, and data formatting. Core Technical Stack: Software: ZBrush, Blender, Maya, MARI, Substance 3D Suite, RealityCapture, Metashape, Wrap4D, R3DS Wrap, 3ds Max, Unity, Unreal Engine. Specialties: High-poly to low-poly optimization, CAD-to-Quad cleanup, complex retopology, anatomical sculpting, digital human pipelines, and custom pipeline automation. Let's discuss how my technical leadership and production background can bring exceptional quality and precision to your next project!

🇺🇦Vinnitsa, Ukraine$25/hr100% JSS4.92 (12)Since Oct 2017
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Earnings and projects

MRR
$0

Last 6 months ÷ 6

World#239,754 / 412k
🇺🇦Country#9,981 / 14.3k
Revenue, last 30 days
$0
Total earnings
$6k

Billed in all: $6k

World#239,754 / 412k
🇺🇦Country#9,981 / 14.3k
Per project
$298

$0 in the last 6 months

Projects, last 6 months
1
100% fixed0% hourly
World#128,096 / 412k
🇺🇦Country#4,718 / 14.3k
Projects in all
20

Across 21 contracts

67% fixed33% hourly
World#133,450 / 412k
🇺🇦Country#5,655 / 14.3k

Earnings, last 30 days

$6kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$5.8k$5.9k$6.0k$6.1kOct 9Oct 24Nov 8

Skills