Vahagn H.
Senior Unity Developer | Full Production, VR, Gameplay Systems
I have shipped 20+ Unity projects across mobile, VR, console, and PC, and led full-cycle development from prototype to release. I build complete, production-ready Unity games and VR applications that ship on time, run reliably, and follow clean architecture. My background spans mobile games, VR training simulations, and console development, with a strong focus on predictable delivery and long-term maintainability. I have been developing games and simulations since 2013 and working exclusively with Unity since 2018. My experience includes VR training platforms for Transfr, large mobile titles for Playgendary and Pearson, and console development at Snowed In Studios. What I usually help clients with a) Full game production from idea to launch b) Core gameplay systems and architectural foundations c) VR development for Meta Quest and Magic Leap d) Mobile development with performance and memory optimization e) Project rescue, refactoring, and bringing prototypes to a shippable state f) Technical leadership, code reviews, and team guidance Strengths a) Senior-level C# and Unity expertise b) Strong understanding of gameplay programming and interaction systems c) Ability to take ownership of full features or entire projects d) Reliable communication and structured, predictable work e) Deep experience integrating SDKs, analytics, IAP, ads, backends, and multiplayer frameworks f) Proven ability to ship stable releases under real deadlines Platforms and Technologies Unity, C#, VR (Meta Quest, Magic Leap), Mobile (iOS, Android), Console, Photon Fusion and PUN, Unity XR Interaction Toolkit, Addressables, Optimization tools, CI, JIRA, Git. If you are looking for a senior Unity developer who can take ownership, deliver high-quality results, and communicate clearly, I would be happy to discuss your project.