Nosherwan I.
Senior Unreal Engine & Unity Developer | Gameplay, 3D Art
I’m a Senior Unreal Engine and Unity game developer and 3D generalist specializing in gameplay programming, systems architecture, AI, multiplayer gameplay, 3D modeling, animation, technical art, and complete game development. My primary expertise is Unreal Engine, where I work extensively with C++, Blueprints, Gameplay Ability Systems, AI, combat systems, multiplayer architecture, MetaHumans, animation systems, 3D assets, and performance optimization. I also work with Unity for gameplay programming, C#, systems development, 3D integration, and interactive experiences. I can contribute across multiple areas of game development — from building core gameplay systems and writing production code to creating, preparing, optimizing, and integrating 3D assets into a game engine. I have experience working on commercial and production projects, including existing codebases where stability, performance, and clean architecture are critical. I can take ownership of a feature, system, or complete development task from initial concept through implementation, debugging, optimization, and final integration. What I Do Gameplay Programming Unreal Engine C++ & Advanced Blueprints Unity C# FPS, third-person, combat & weapon systems Abilities, health, damage & progression Inventory, interaction & objective systems Round, wave & encounter systems AI & Multiplayer Behavior Trees, EQS & AI Perception Enemy AI, navigation & combat systems State machines Wave and enemy spawning systems Server-authoritative gameplay Replication and multiplayer systems 3D Modeling & Game Art Game-ready 3D assets Hard-surface modeling Environment and prop modeling Character and creature assets Low-poly modeling and optimization UV unwrapping and PBR materials Retopology and real-time asset optimization LODs, collisions and physics assets Animation & Character Development Character and creature integration Skeletal meshes, rigging and skinning Animation systems and retargeting MetaHuman implementation Control Rig and procedural animation Animation Blueprints and Blend Spaces Technical Art & VFX Materials, shaders and decals Niagara visual effects Lighting and post-processing Technical art pipelines 3D asset optimization Integration of art assets with gameplay systems Optimization & Debugging CPU and GPU profiling Game Thread and Render Thread optimization AI and animation optimization Memory and draw call optimization Asset and scene optimization Debugging complex production issues Whether you need a gameplay programmer to build core systems, a 3D artist to create and integrate game-ready assets, a technical artist to solve production problems, or a senior developer capable of bridging programming and 3D development, I can help. If you need an experienced Unreal Engine or Unity developer who can take ownership of gameplay, programming, 3D, and technical systems, let's discuss your project.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $1,953$2k
Across 7 contracts