Ben P.
3D Generalist - Design, Rigging, Animation
With a strong foundation in modeling, rigging, and animation, along with advanced proficiency in Autodesk Maya and ZBrush, I bring both technical precision and creative problem-solving to every stage of the production pipeline. My experience includes high-resolution sculpting in ZBrush, efficient topology creation and UV layout in Maya, and building clean, animator-friendly rigs for characters and props. I am comfortable taking assets from concept through final animation, ensuring they meet both artistic and technical requirements. Whether developing stylized characters or realistic environments, I prioritize form, function, and production efficiency. In addition to modeling and rigging, I have experience producing polished animations with strong timing, weight, and performance. I understand the importance of clean scene organization, naming conventions, and optimization for game engines or rendering pipelines. I thrive in collaborative environments and communicate effectively with designers, animators, and technical teams to ensure cohesive results.