Thornton S.
3D Product Renderer and Animator
I am a 3D Generalist with almost a decade of experience as a product renderer, working fulltime projects for both large and small companies alike. I have experience in both quick turnaround one off projects as well as more lengthy projects involved in product development where a design might be changing on a daily basis, pre-production visualization where the design and scope may be changing with client needs, as well as advertising where we may be going through tens of iterations to discover the perfect final deliverable. In addition to this I have a foundational understanding of ID and experience in 3D CAD software following a parametric workflow, allowing me to both contribute to the design and manufacturing end of the pipeline as well as better communicate with designers and manufacturers during the rendering process. While my field of study and area of work has been on the 3D visuals side of things, I have experience in early design mockups, creating design thumbnailers, and even creating product design and marketing strategies for other creatives on a team to maintain consistency and quality among deliverables. I have been both self taught and professionally trained in many different software like Maya, 3DS Max, Houdini, and Blender, the list goes on and the amount of software I have experience in is extensive, but I do have a few favorites. This short list is what you can expect me to use on your projects unless there are explicit needs that warrant the use of something else: Maya; Fusion 360; Octane; Substance Designer; Substance Painter; Photoshop; Illustrator; HDR Light Studio; Fusion Studio; and Davinici Resolve.
Earnings and projects
An estimate from an earlier read
Billed in all: $57,085$57k
Across 16 contracts
Earnings, last 30 days
No data since Nov 5, 2026.