Franklin P.
Master Unity Game Developer
I'm a professional developer with the Unity development engine. I've been using the engine since 2007, when I taught myself the engine to such a degree I paid my way through college by selling tutorials for the engine. (My old website for those was unity-tutorials, sadly now out-of-date) Starting in 2011, I began doing professional consulting and work-for-hire making games and software for smaller companies and individuals. Those projects ranged from a simple storybook app for iOS to the official software edition for "The Farming Game," a classic board game. I've also created more abstract apps like an educational program that tracks learning progress for middle-schoolers, a nuclear warhead damage simulator for a charity, and the 3D visualizer for Acupuncture of the ear (Auriculo). Since then I've worked full-time in multiple jobs including at Williams Interactive as an engineer creating slot machines, at Keystone Games as a lead programmer making computer games and fixing existing ones (I optimized and rebalanced the recent release of Rogue Islands over two weeks, for example), at my former job with Level Ex, Inc, as an AR/VR specialist at Balance Studios, and now through my consulting company, Game Masterminds. I'm fully capable to create any number of game systems and I'm skilled working solo or as part of a group. I also have extensive contacts with sub-contractors, so I'm able to take on much larger projects if needed. Thank you for your interest and I look forward to working with you!
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $841
Billed in all: $125,802$126k
$140 in the last 6 months
Across 27 contracts
Earnings, last 30 days
Skill rankings: Top 24% in C#
Ranked by MRR among everyone on Upwork with the skill.
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