Muhammad Yuneeb A.
Game Developer & Technical Artist
I am a software engineer with over 14+ years of experience in graphics programming, engine programming and game programming. My skill set is as follows, ---------------- ⚙️ Unity 3d : ---------------- . 🔹 Environments : 2d, 2.5d, 3d. . 🔹 Language : C# . 🔹 Shading Languages : Cg, Direct Compute. . 🔹 Multiplayer Backends : Photon, Smart Fox Server . 🔹 Platforms : (Desktop, Android, IOS, AR, VR, WebGL) . 🔹 Development Framework : . . . . . . ◾ Singleton (Global Access), . . . . . . ◾ MVC (UI and Program Flow), . . . . . . ◾ Entity Component System (World Simulation), . . . . . . ◾ API Integration, . . . . . . ◾ Custom Classless Json Parser (Data Load / Save), . . . . . . ◾ Network Socket Programming, . . . . . . ◾ Monetizations, Ads etc. . 🔹 Experience : May 2012 till Present . . . . . . ◾ Games, . . . . . . ◾ Engineering Simulations, . . . . . . ◾ Interactive Virtual Applications, . . . . . . ◾ Experiential Marketing Applications, . . . . . . ◾ Architecture Visualizations ----------------------------------------------- ⚙️ Desktop Application Development : ----------------------------------------------- . 🔹 Programming Languages : C/C++, C#. . 🔹 IDE : Microsoft Visual Studio. . 🔹 SDKs : Qt, ImGui, Win32, Bullet Physics, FMOD, Entt, Assimp. . 🔹 Graphics Libraries : OpenGL, DirectX 11 . 🔹 Shading / Compute Languages : Cg, HLSL, GLSL, Direct Compute, CUDA --------------- ⚙️ Design : --------------- . 🔹 3d Modeling Tool : Blender3d (3d modeling, uv unwrapping etc) . 🔹 2d Editing Tools : Gimp (Image Editing, Textures), Inkscape (Vector Art) ---------------- ⚙️ Devices : ---------------- . 🔹 PC . 🔹 Android Phone (AR Capable) Samsung Galaxy s8 . 🔹 Meta Quest 2 (VR Headset)
Earnings and projects
Last 6 months ÷ 6
Billed in all: $17,700$18k
$0 in the last 6 months