Nelson Joseph M.
Unity Developer | 9 Years XP | Multiplayer, Optimization, Prototyping
Hello! I'm a Unity game developer with nine years of experience creating a wide variety of games. I've worked on 3D and 2D projects across PC, mobile, and console platforms, handling everything from core gameplay mechanics to UI and networking. Beyond game development, I have extensive IT experience, managing and maintaining computer systems, servers, and operating systems for over seven years. This gives me an edge when working with backend systems, networking, and cloud solutions for multiplayer and persistent game worlds. Some highlights of my experience include: - Developer for RaceJam β Developed a high-speed racing game, handling programming, optimization, and multiplayer functionality. - AI Training & Implementation β Worked on AI behavior and decision-making for NPCs and strategic gameplay. - Indie Game Development β Creator of Asteroid Demolition Corps, currently in its 6th major update. - Strong Coding & Art Skills β Proficient in C#, JavaScript, Go, and TypeScript. Experienced in Blender for 3D modeling and pixel art for characters, props, and backgrounds. I pride myself on clean, well-documented code that makes collaboration easy for clients who want to expand upon my work. I'm passionate about crafting immersive experiences and always eager to take on new challenges. Looking forward to working with you!