Ajit J.
AR/VR Developer | Unity, Vision Pro, Meta Quest, ARKit & WebXR
Hi, I’m Ajit. I develop augmented reality (AR), virtual reality (VR), mixed reality (MR), spatial computing, and immersive game experiences using Unity, ARKit, ARCore, VRChat, Meta Quest, Apple Vision Pro, and WebXR. I build immersive applications for training, education, healthcare, retail, real estate, manufacturing, tourism, entertainment, product visualization, and collaboration. My focus is intuitive interactions, reliable tracking, and optimized performance. AUGMENTED REALITY WITH ARKIT AND ARCORE I develop mobile AR applications for iOS using ARKit and Android using ARCore. Features include surface detection, image tracking, 3D object placement, measurement, animations, product visualization, and touch interactions. Use cases include virtual product previews, interactive learning, property visualization, and location-based experiences. VIRTUAL REALITY AND META QUEST I develop VR applications for training, virtual tours, education, gaming, product demonstrations, and collaboration. Features can include hand and controller input, locomotion, object manipulation, spatial menus, multiplayer interactions, and progress tracking. I consider movement, controls, frame rate, and usability throughout development. VRCHAT DEVELOPMENT I can help develop VRChat experiences involving interactive virtual worlds, avatar integration, 3D environments, social interactions, and interactive objects. Depending on the project, development may involve Unity, VRChat SDK workflows, avatar setup, world interactions, and performance optimization. APPLE VISION PRO AND SPATIAL COMPUTING I develop spatial applications using visionOS, SwiftUI, RealityKit, and ARKit. Experiences can include interactive 3D models, immersive spaces, training content, media, and business tools using spatial input such as eye tracking, hand gestures, and voice. MIXED REALITY AND OPENXR I work with OpenXR for compatible VR and mixed reality applications. Use cases include equipment training, guided maintenance, industrial visualization, remote assistance, architectural reviews, and collaborative design. Features may include spatial mapping, passthrough, anchors, and hand or controller interactions. WEBXR DEVELOPMENT I build browser-based AR and VR experiences for virtual showrooms, product demonstrations, education, interactive campaigns, and 3D presentations. I consider browser compatibility and fallback experiences for unsupported devices. 3D ASSETS, CHARACTERS, AND AVATARS I integrate 3D assets created by a 3D artist, including character models, avatars, product models, and environments. I can work with GLB and other supported 3D formats, handling materials, textures, animations, scaling, lighting, and asset optimization for target devices. GAME DEVELOPMENT AND INTERACTIVE EXPERIENCES I support immersive game development, interactive simulations, and 3D applications using Unity and Unreal Engine. Features can include gameplay mechanics, character controllers, animations, physics, interactive environments, UI, and multiplayer functionality. INTERACTIONS AND PERFORMANCE OPTIMIZATION I implement object selection, grabbing, movement, scaling, rotation, gesture input, navigation, spatial menus, and animation. Optimization can include improving 3D models, textures, lighting, rendering, memory usage, loading times, and scene complexity. TESTING AND DELIVERY I review interactions, device compatibility, tracking behavior, loading times, and performance on target hardware. I can also troubleshoot existing projects, resolve integration issues, refine interactions, and prepare builds for testing and deployment. MY DEVELOPMENT APPROACH I begin by understanding the business goal, target users, device, physical environment, required interactions, available 3D assets, and expected outcome. I then define the user journey, technical approach, platform requirements, testing process, and development milestones. I prioritize testing on target hardware to evaluate tracking, lighting, user movement, usability, and performance. Whether you need an ARKit or ARCore application, Meta Quest experience, VRChat world, Apple Vision Pro application, Unity or Unreal Engine immersive game, OpenXR solution, or WebXR experience, I can help turn your requirements into a practical application. Share your use case, target device, existing prototype, available 3D assets, or required features to discuss the right development approach.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $6.1k
Billed in all: $50,696$51k
$1.2k in the last 6 months
Across 30 contracts
Earnings, last 30 days
Skill rankings: #1 in 2 skills of 20
Rarest: top 8% in Apple Motion, of 89. Ranked by MRR among everyone on Upwork with the skill.
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