Segun C.
Senior Unreal Engine Game Programmer
HI! I’m a professional Unreal Engine Developer with over 6 years of hands-on experience delivering high-performance, scalable games and real-time applications. ✅ Available for global remote opportunities Skills Overview ●Unreal C++ & Blueprint development ●Multiplayer systems (EOS, PlayFab, Steam) ●Dedicated server setup & replication (TCP/UDP) ●VR/AR support (Oculus Quest 2 & 3) ●Game performance optimization & profiling ●Niagara VFX & animation systems _Core Expertise ✅C++ / Blueprint Scripting: Mastery of Unreal Engine’s Blueprint system for rapid prototyping and complex logic, combined with C++ for advanced systems and performance-critical gameplay. ✅Dedicated Server Development: Extensive experience building headless Unreal Engine dedicated servers for multiplayer games. ✅Multiplayer Networking: Deep knowledge of server-client architecture, including replication, lag compensation, movement prediction, and rollback systems, expertise with PlayFab Multiplayer Servers, Epic Online Services (EOS), Amazon GameLift, and Steam Advanced Sessions. ✅Advanced Unreal Engine Systems Niagara FX: High-performance visual effects with real-time control and optimization. ✅Gameplay Architecture: Modular systems using Gameplay Ability System (GAS). Data-driven design for weapons, characters, and progression systems, save systems with EOS Player Data Storage and PlayFab Cloud Save. ✅Profiling & Optimization: Using Unreal Insights, Stat commands, and engine-level tools to identify CPU/GPU bottlenecks. Implementation of LOD, culling, streaming, and optimized tick behavior for high frame rates across platforms. ✅Backend & Online Services: Authentication, cloud scripts, player inventory, in-game currency, analytics, and live events, Friends, achievements, presence, session lobbies, and cross-platform ID management, lobby and matchmaking with Advanced Sessions Plugin, leaderboards, and achievement integration. ✅ Immersive Tech (VR/AR): Development for Meta Quest 2 & 3, with motion controller support and optimized rendering, spatial interaction systems and VR UI for interactive gameplay and training simulations. 📩 Send me a message on Upwork – Let's get started today!
Earnings and projects
Last 6 months ÷ 6
Billed in all: $4,442$4.4k
Across 9 contracts