Nicolas G.
Game Developer | Unity & Unreal Engine | Gameplay Programmer
I'm a Game Developer focused on gameplay programming and game systems, with experience using Unity, Unreal Engine 5, C#, C++, JavaScript, and Phaser. I have developed both 2D and 3D game projects, working on gameplay mechanics, combat systems, physics, enemies, procedural generation, UI, debugging, and general game logic. My main projects include GOL RUSH, a 3D arcade game developed in Unreal Engine 5 where I was responsible for the programming, and OUT-VOID, an FPS roguelike currently in development with Unity and C#. I'm interested in helping with gameplay programming, prototypes, bug fixing, game systems, and Unity or Unreal Engine projects. I focus on writing clear, maintainable code and communicating effectively throughout the development process.
Earnings and projects
Last 6 months ÷ 2, the fewest it counts (since Oct 2026)
Read daily since Oct 30, under 30 days
$543 in the last 6 months
Earnings, last 30 days
Tracked from Oct 30, 2026.
Skill rankings: Top 12% in Object-Oriented Programming
Ranked by MRR among everyone on Upwork with the skill.
- #14Phaser94 freelancers · 🇦🇷 #1Top 15%🇦🇷#1 of 3
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- #73Game Prototype325 freelancers · 🇦🇷 #1Top 22%🇦🇷#1 of 3
- #92Software Debugging409 freelancers · 🇦🇷 #1Top 22%🇦🇷#1 of 2
- #110Video Game682 freelancers · 🇦🇷 #1Top 16%🇦🇷#1 of 13
- #306Game Design2,110 freelancers · 🇦🇷 #8Top 15%🇦🇷#8 of 31
- #334Unreal Engine2,130 freelancers · 🇦🇷 #8Top 16%🇦🇷#8 of 27