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Shota M.

Shota M.

Technical Project Manager | Engineering Team Lead | AI Integration

Technical project manager and hands-on engineer - 18+ years in Software Engineering, teams up to seven engineers, and AI integration. My work has shipped into simulation software adopted by Apple and Airbus, AAA engines at Ubisoft, Autodesk Revit, BMW and Panasonic vehicle systems, and a CME-certified trading platform. Most project managers cannot read the code. Most engineers do not want to run the project. I do both, which means fewer translation layers between you and a working result. WHAT I DO Technical project management - Agile/Scrum, JIRA, roadmaps, estimation, hiring, leading teams up to seven engineers AI integration - LLM APIs, automating manual workflows, AI-assisted delivery. Led product delivery at Zentry AI Engineering leadership on hard problems - C/C++, computational geometry, 3D graphics, multithreading, performance-critical systems Legacy debugging others have given up on - undocumented code, original authors long gone, intermittent faults SELECTED RESULTS Built "Human Exposure Analysis" solo in 3 months: skeleton-driven positioning of voxel human body models, a capability no competing EM simulation vendor offered at the time. The deciding functionality behind Apple adopting the software. Co-developed a shortest-path solver across 3D surfaces with obstacles (Dijkstra, custom raster optimisations, multithreading) for Airbus, computing minimum cable runs between aircraft antennas. Led the C/C++ team on broadcast IP video at Imagine Communications: EpicMV multiview monitoring and the Selenio Network Processor. Built a DropCopy client for a high-frequency trading platform and took it through CME AutoCert+ certification. Cloth simulation for Ubisoft's in-house game engine across PC, PS4 and Xbox One. Shipped a bilingual production site solo in 3 weeks: domain, Cloudflare infrastructure, build and release. Implemented a key algorithm which helped Autodesk Revit automate a ceiling construction tool - used C# and 3D graphics skills. HOW I WORK I own the whole problem: requirements, architecture, implementation, testing and delivery. I tell you up front what I cover and where you would need another specialist, so you get a realistic plan rather than an optimistic one. Send me the problem rather than the spec. Deciding what to build is usually the hard part. I also run a small Upwork agency (Smart Fox), so I can bring in an additional engineer when a project needs more hands, or deliver through the agency if that suits your procurement.

🇬🇪Tbilisi, Georgia$50/hr100% JSS4.57 (6)Since Jul 2015

Earnings and projects

MRR (estimate)
≈$0

An estimate from an earlier read

World#110,865 / 412k
🇬🇪Country#524 / 1,627
Revenue, last 30 days
$0
Total earnings
$30k

Billed in all: $30k

World#110,865 / 412k
🇬🇪Country#524 / 1,627
Per project
$3.3k
Projects, last 6 months
0
World#209,850 / 412k
🇬🇪Country#784 / 1,627
Projects in all
9

Across 11 contracts

18% fixed82% hourly
World#212,268 / 412k
🇬🇪Country#967 / 1,627

Earnings, last 30 days

$29.9kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$29.0k$29.5k$30.0k$30.5kOct 8Oct 23Nov 7

No data since Nov 5, 2026.

Skills