Samuel P.
Unity Developer | Fixing Bugs, Broken Behaviour & Gameplay Systems
Unity developer specialising in fixing broken behaviour, gameplay bugs, and messy codebases. If your project has something that “should work but doesn’t” — I can quickly diagnose and fix it. Common things I help with: ■ AI and gameplay bugs ■ State machine issues ■ Movement and animation problems ■ Systems behaving incorrectly or inconsistently I focus on fast diagnosis, clear fixes, and minimal disruption to your existing code. I’ve worked extensively on live projects and long-term codebases, so I’m comfortable jumping into unfamiliar systems and getting results quickly. KEY SKILLS ■ Excellent people skills having worked closely with a range of teams, working with outsourcers and partner companies. ■ Solid understanding of data driven systems, with experience implementing code that relies on data from sources managed by technical designers and analysts. ■ Experienced at working remotely from home, having undertaken a number of remote roles and collaborating on personal projects with colleagues. ■ Self driven, evidenced by many personal projects and continued learning. ■ Committed to writing high quality code that is easily re-usable, employing a number of design patterns and good code practices. ■ Extensive experience working in both small and large development teams. ■ Experience working with a large number of API's, libraries, frameworks, tools and middleware. ■ Ability to convey complex information, having led company meetings and taught programming at all levels to juniors and university students. ■ Ability to work under pressure and complete complex projects to a deadline.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $75,330$75k
Across 9 contracts